Virtual Mesh 00: Reveal

I’m excited to share the first version of my Nanite-inspired virtualized geometry solution for Unity - Virtual Mesh!

What it can already do:

Everything runs in Unity 6 + URP + DX11, with no strict hardware requirements (no need for Mesh Shader support).

The video showcases how enabling the plugin dramatically boosts performance in a 72 million triangle scene.

Relevant

– > 01: Occlusion Culling